Hi All,
I have an issue that I'm not sure if it is just common or I'm doing something wrong. I currently have a project where the still renderings are taking about 5 mins to render. This scene is gonging to be an 1800 frame animation with moving objects and cameras.
My issue is that the final frames are taking about 20 min to render compared to the still rendering.
Is this common with Time-interpolated irradiance maps??
I would appreciate any help and suggestions.
Thank you!
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I have an issue that I'm not sure if it is just common or I'm doing something wrong. I currently have a project where the still renderings are taking about 5 mins to render. This scene is gonging to be an 1800 frame animation with moving objects and cameras.
My issue is that the final frames are taking about 20 min to render compared to the still rendering.
Is this common with Time-interpolated irradiance maps??
I would appreciate any help and suggestions.
Thank you!
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