Am curious if there is an exact way of determining the Shift value in the displacement mod?
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Displacement shift value?
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This really depends on a couple of things. What scale did you bake your maps in? did you bake them as 32 bit float, or 16 bit half exr? or did you bake them as tifs? General rule is that the scale really is the only important factor in displacement. If you lets say paint a displacement map and your brush intensity is 10 (max) then your displacement should be in that range, where offset of this would be negative half. Nowadays mudbox bakes in that offset into your map. But I usually just bake out 32 bit float exr and plug it in at 1/0 intensity/offset and not worry about that stuff.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Originally posted by kriscabrera15 View Postis that something mudbox only does or its across the board?Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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