Dear all,
in the vray help I read the following:
Global subdivs multiplier - this will multiply all subdivs values everywhere during rendering; you can use this to quickly increase/decrease sampling quality everywhere. This affects everything, except for the lightmap, photon map, caustics and aa subdivs. Everything else (dof, moblur, irradiance map, brute-force GI, area lights, area shadows, glossy reflections/refractions) is affected by this parameter.
Is with aa subdivs meant, that Adaptive DMC min and max samples are not affected?
Thank you much and best regards
Robert
in the vray help I read the following:
Global subdivs multiplier - this will multiply all subdivs values everywhere during rendering; you can use this to quickly increase/decrease sampling quality everywhere. This affects everything, except for the lightmap, photon map, caustics and aa subdivs. Everything else (dof, moblur, irradiance map, brute-force GI, area lights, area shadows, glossy reflections/refractions) is affected by this parameter.
Is with aa subdivs meant, that Adaptive DMC min and max samples are not affected?
Thank you much and best regards
Robert
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