Dear all,
I made some tests to "misuse" the technique of the shademap for stereoscopic images. My goal was to render only 25 fps and to render every second images with the use of a shademap to achieve 50fps monoscopic footage without too much rendertime. 50fps is needed by a special screen technique we produce for.
And it worked!
All I did is to set the eye distance of the stereoscopic helper to 0.0, to apply no focus and to rename the shademaps to the desired frames to be rendered afterwards.
Now I have two questions.
1. Has anybody had experience with this as well?
2. How can I avoid that the image rendered from the shademap is always blurrier than an image rendered in the standard way? Should I render the shademap without antialiasing and then later on apply antialiasing only to the final image?
Thanks
Robert
I made some tests to "misuse" the technique of the shademap for stereoscopic images. My goal was to render only 25 fps and to render every second images with the use of a shademap to achieve 50fps monoscopic footage without too much rendertime. 50fps is needed by a special screen technique we produce for.
And it worked!
All I did is to set the eye distance of the stereoscopic helper to 0.0, to apply no focus and to rename the shademaps to the desired frames to be rendered afterwards.
Now I have two questions.
1. Has anybody had experience with this as well?
2. How can I avoid that the image rendered from the shademap is always blurrier than an image rendered in the standard way? Should I render the shademap without antialiasing and then later on apply antialiasing only to the final image?
Thanks
Robert
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