Hi there,
I do have a stupid question. I just did a testrender of 20 teapots to testrun the z-depth. I save RGB.exr and under settings of exr format i add under Render Elements the VrayZDepth(also added under Render Elements), Change the Type to RGB and Format to Full Float 32. I send this to the Compositor and he says Vray isnt doing it right. He uses Fusion 6.4. Is there a way to find out who screws it up? The compositor uses the exr in a Boolean node and then puts it in a depth blur node.
Here is the exr for those of you who want to test it
www.k-arts.de/FTP/z-channel-test.zip
Cheers,
Ralf
I do have a stupid question. I just did a testrender of 20 teapots to testrun the z-depth. I save RGB.exr and under settings of exr format i add under Render Elements the VrayZDepth(also added under Render Elements), Change the Type to RGB and Format to Full Float 32. I send this to the Compositor and he says Vray isnt doing it right. He uses Fusion 6.4. Is there a way to find out who screws it up? The compositor uses the exr in a Boolean node and then puts it in a depth blur node.
Here is the exr for those of you who want to test it

www.k-arts.de/FTP/z-channel-test.zip
Cheers,
Ralf
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