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Vray and Opacity Channel Shadows

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  • Vray and Opacity Channel Shadows

    Hey guys --

    I've got a project where I'm using a lot of mapped objects (RPCs and such) and while I'm used to using the full raytraced shadows in Max to get such objects to cast shadows, that doesn't work with Vray. And I can't get Vray shadows to trace through opacity maps. Just wondering if it was actually possible and if there's just something I'm missing. Thanks guys.

    Shaun
    ShaunDon

  • #2
    Not sure why you are having problems but it should work fine, if you are using Vraymtl make sure to check "affect shadows"
    Eric Boer
    Dev

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    • #3
      Just another thing to not forget is a "real light" to cast shadows. I mean if you use only GI. it won't work as you want .

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