ive got a scvene where i need to use proper raytraced mesh lights ( curved lights, shining on vray fur) so no "store with irradiance map" or vraylightmtls for me..
however that part of the render takes longer than the rest put together - and the rest of the scene (mostly vrayfur) is lit by normal vraylights..
why is the meshlight so slow... ? i remember vlado saying that it has incorporated adaptive sampling, in another thread somewhere where someone was proposing a much faster vray light implementation using distance based adaptive sampling.
any tips to speed things up? cutoff? bias? mesh complexity / area? a load of small rectangular vraylights to approximate the curve?
id do a crapload of testing but im on an extremely tight deadline.
any help appreciated.
however that part of the render takes longer than the rest put together - and the rest of the scene (mostly vrayfur) is lit by normal vraylights..
why is the meshlight so slow... ? i remember vlado saying that it has incorporated adaptive sampling, in another thread somewhere where someone was proposing a much faster vray light implementation using distance based adaptive sampling.
any tips to speed things up? cutoff? bias? mesh complexity / area? a load of small rectangular vraylights to approximate the curve?
id do a crapload of testing but im on an extremely tight deadline.
any help appreciated.
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