I'm rendering an animation with a still camera of a very glassy building - there's 3 time lapses in use - the view (seen in glancing reflections/refractions), one behind the camera and one for the hdri. The camera doesn't move at all - the whole thing is static.
Is there any way to speed this rendering up? Like, re-use the anti-aliasing? I don't know. It's so slow having to re-render every frame and I feel like there must be a way to break this up i've not considered yet considering no edges move.
Lighting is being handled by IR animation mode and single frame LC - it's stable, just slow. Tried changing the hdri to a direct dome light but it didnt help much as I need GI for the interior lights and the sun bouncing around inside as it sets.
Is it possible to split this up into passes, where I do raw diffuse, reflections etc with no GI and the footage, then render the GI on a flat grey and apply it over the textured/reflecting model? I'll have to render the glass separately then too, but it might be faster... However I don't know if that will even work.
Is there any way to speed this rendering up? Like, re-use the anti-aliasing? I don't know. It's so slow having to re-render every frame and I feel like there must be a way to break this up i've not considered yet considering no edges move.
Lighting is being handled by IR animation mode and single frame LC - it's stable, just slow. Tried changing the hdri to a direct dome light but it didnt help much as I need GI for the interior lights and the sun bouncing around inside as it sets.
Is it possible to split this up into passes, where I do raw diffuse, reflections etc with no GI and the footage, then render the GI on a flat grey and apply it over the textured/reflecting model? I'll have to render the glass separately then too, but it might be faster... However I don't know if that will even work.
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