Hey guys wondering if shademaps could be saved when using animation, or will they be saved? Also if there is anyway to calculate a shademap without rendering the final image? something like a animation pass?
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Shademaps + Animations?
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Originally posted by kriscabrera15 View Posti actually did a still render from a camera but also did different angles and the models seemed ok in the different angles, meaning there were no artifacts?? and DOF was still there and fast
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