playing around with a fractal generator.. one export option is to render out b/w slices through the fractal at a given step size.
i can use Fiji to create an obj from the image sequence, but for any level of detail the mesh size becomes outrageous, and 32 gb of ram is a real limit to mesh detail.
is it possible to somehow render this data directly in vray? i could of course painstakingly opacity map 2500 images onto planes stacked in teh viewport, but i cannot imagine what would happen to rendertimes with 2500 transparency levels, plus the shading would be screwy. not to mention it would take ages.
it would be nice to plug the image stack into vray fog or ideally a volumetric shader, or isosurface generator, but unless vray3 has something in this regard vrayenv fog is the only option.
any suggestions?
i can use Fiji to create an obj from the image sequence, but for any level of detail the mesh size becomes outrageous, and 32 gb of ram is a real limit to mesh detail.
is it possible to somehow render this data directly in vray? i could of course painstakingly opacity map 2500 images onto planes stacked in teh viewport, but i cannot imagine what would happen to rendertimes with 2500 transparency levels, plus the shading would be screwy. not to mention it would take ages.
it would be nice to plug the image stack into vray fog or ideally a volumetric shader, or isosurface generator, but unless vray3 has something in this regard vrayenv fog is the only option.
any suggestions?
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