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I had this exact issue on my last job. I can tell you exactly nothing because I couldn't solve it
Essentially the alpha/mask is not multiplying against the coat shader? I'll do a test later today, as I probably
will be using blends with coat masks in the future.
In Gimp there is a option for saving color-values for transparent pixels. With that option on the blending is perfect
Don't know which software are you using for your tiff files - but try to find out something similar.
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