Hi !
Looooong time ago, a buddy gave me that script to render objects with several material and save the still automatically with a name convention. Ideal for this routine
I would like to use it again but it'll be more efficient if Vray frame Buffer,Vray color mapping and max gamma preference could be take into account. I mean, I would like to be able to use fully this script with Vray.
My problem is ... I'm not a maxscripter ! and I don't know if there is a easy way to do it...
Could you help me ?
Thanks.
Looooong time ago, a buddy gave me that script to render objects with several material and save the still automatically with a name convention. Ideal for this routine
I would like to use it again but it'll be more efficient if Vray frame Buffer,Vray color mapping and max gamma preference could be take into account. I mean, I would like to be able to use fully this script with Vray.
My problem is ... I'm not a maxscripter ! and I don't know if there is a easy way to do it...
Could you help me ?
Thanks.
Code:
on vasy pressed do ( outputpath = GetSavePAth "Sauver dans : " for obji in objectTorender.selection do ( -- print objectTorender.items[obji] obj = getnodebyname objectTorender.items[obji] max unhide all select obj max hide inv for dec in $decor do ( unhide dec ) for mati in matTorender.selection do ( obj.material = meditMaterials[mati] nomobj = obj.name matname = obj.material.name sortie = outputpath + "\\" + nomobj + "_" + matname + ".png" render outputwidth:RenderWidth outputheight:RenderHeight outputFile:sortie vfb:myCheckBox.checked ) ) messageBox "RENDER OK" ) )
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