Heyho.
I hope this is the correct forum to put this question. We were approached with a new project where we have to use krakatoa in addition to vray. We would have one of those krakatoa wispy thingies we all know fly around a glass flacon in perfect darkness and illuminating the flacon with its reflection/refraction. Since we can't get propper reflection and refraction with krakatoa particle renders we are trying to cheat those with making use of the krakatoa atmospheric effect which allows renderer like vray to render those particles as voxels the characteristics you set up with magma flow included.
Now to my actually question the voxels render just fine on my main workstation but in DR mode the slaves won't pick it up and I get holes in my render. Thinkbox says in theory DR should work because krakatoa doesn't care how its accessed. Sadly like I mentioned in practice it doesn't work and they responded that its probably nothing they can do about it. So is this example something vray would need to support?
I hope this is the correct forum to put this question. We were approached with a new project where we have to use krakatoa in addition to vray. We would have one of those krakatoa wispy thingies we all know fly around a glass flacon in perfect darkness and illuminating the flacon with its reflection/refraction. Since we can't get propper reflection and refraction with krakatoa particle renders we are trying to cheat those with making use of the krakatoa atmospheric effect which allows renderer like vray to render those particles as voxels the characteristics you set up with magma flow included.
Now to my actually question the voxels render just fine on my main workstation but in DR mode the slaves won't pick it up and I get holes in my render. Thinkbox says in theory DR should work because krakatoa doesn't care how its accessed. Sadly like I mentioned in practice it doesn't work and they responded that its probably nothing they can do about it. So is this example something vray would need to support?
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