hello all,
this problem has shown up before, but to my knowledge there has never been a clear/definitive solution to it.........
sometimes, when a model/object is in indirect lighting, odd black shading comes up on the geometry where the mesh is divided up........an old suggestion was to check/uncheck "Smooth surface shadows" in the lights w/ vray shadows enabled.....but either checking it or unchecking it doesn't do anything....
see below:
ftp://ftp.hdrinc.com/4OMA/4cocolas/v...ctLighting.jpg
I tried to add smooth modifier and also a subdivide to add polys to the mesh.....
w/ subdivide:
ftp://ftp.hdrinc.com/4OMA/4cocolas/v...-wireWsubd.jpg
w/out subdivide:
ftp://ftp.hdrinc.com/4OMA/4cocolas/v...lobby-wire.jpg
...and nothing happens.....
here's my settings...they are faily low/medium...but even at higher settings the problem persists...
ftp://ftp.hdrinc.com/4OMA/4cocolas/v...aySettings.jpg
any help would be greatly appreciated
paul.
PS: the geometry having the problem was generated through a 2d spline, then simply extruded. Some of the objects have been booleaned as well....don't know if this matters..
this problem has shown up before, but to my knowledge there has never been a clear/definitive solution to it.........
sometimes, when a model/object is in indirect lighting, odd black shading comes up on the geometry where the mesh is divided up........an old suggestion was to check/uncheck "Smooth surface shadows" in the lights w/ vray shadows enabled.....but either checking it or unchecking it doesn't do anything....
see below:
ftp://ftp.hdrinc.com/4OMA/4cocolas/v...ctLighting.jpg
I tried to add smooth modifier and also a subdivide to add polys to the mesh.....
w/ subdivide:
ftp://ftp.hdrinc.com/4OMA/4cocolas/v...-wireWsubd.jpg
w/out subdivide:
ftp://ftp.hdrinc.com/4OMA/4cocolas/v...lobby-wire.jpg
...and nothing happens.....
here's my settings...they are faily low/medium...but even at higher settings the problem persists...
ftp://ftp.hdrinc.com/4OMA/4cocolas/v...aySettings.jpg
any help would be greatly appreciated
paul.
PS: the geometry having the problem was generated through a 2d spline, then simply extruded. Some of the objects have been booleaned as well....don't know if this matters..
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