Hi all-
I keep encountering this problem. I have a background that needs to be rendered into a animation. I mapped the background to a half cylinder and put it into the scene. It is assigned to a standard material with the image in the diffuse and self illumination slots. I also set the geometry properties to not receive or cast any shadows. The problem is that the image always renders out washed out and too brite. Looks nothing like the image. All color and contrast is gone. I tried evrything including the Lighting Override material but cannot acheive the true look of the photograph. Any suggestions would be highly appreciated. Thanks in advance.
I keep encountering this problem. I have a background that needs to be rendered into a animation. I mapped the background to a half cylinder and put it into the scene. It is assigned to a standard material with the image in the diffuse and self illumination slots. I also set the geometry properties to not receive or cast any shadows. The problem is that the image always renders out washed out and too brite. Looks nothing like the image. All color and contrast is gone. I tried evrything including the Lighting Override material but cannot acheive the true look of the photograph. Any suggestions would be highly appreciated. Thanks in advance.
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