It has a massive difference.
The way you explain will blend between the two materials evenly across the whole material whereas my method only blends the material based on the angle (Which has to manually be tweaked based on what you observe in nature)
Now a real question is, should the top coat still have fresnel enabled (Set to a high value of 12-18 ) and still be blended with a falloff map. I'm not sure what is physically correct, I usually eyeball it.
Maybe I'm breaking reality by not enabling fresnel on the top coat. ALWAYS USE FRESNEL &#^#$&@
Left is my method.
The way you explain will blend between the two materials evenly across the whole material whereas my method only blends the material based on the angle (Which has to manually be tweaked based on what you observe in nature)
Now a real question is, should the top coat still have fresnel enabled (Set to a high value of 12-18 ) and still be blended with a falloff map. I'm not sure what is physically correct, I usually eyeball it.
Maybe I'm breaking reality by not enabling fresnel on the top coat. ALWAYS USE FRESNEL &#^#$&@
Left is my method.
Comment