Is this possible? In vray or other software?
I have created a ground plane with some gravel on it. The gravel is low poly single pieces of gravel (but high poly when scattered throughout my scene). I'd love to optimize it somewhat but the camera angle is low to the ground so a planar displacement won't be ideal.
Is there any means to bake this into a tile and keep the texture on the side of the pieces of gravel? That's why vector displacement came to mind. Or if there's another approach?
I have created a ground plane with some gravel on it. The gravel is low poly single pieces of gravel (but high poly when scattered throughout my scene). I'd love to optimize it somewhat but the camera angle is low to the ground so a planar displacement won't be ideal.
Is there any means to bake this into a tile and keep the texture on the side of the pieces of gravel? That's why vector displacement came to mind. Or if there's another approach?
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