As per title.
So I have control over my objects in comp with multimatte elements.
So I'm looking for a method of essentially gaining a reflection filter element but one that ignores any maps that I have plugged into my reflection slot.
And of course without having to re-render elements.
I tried using a falloff map in an extratex set to fresnel and with override material disabled. That didnt work.
I thought of creating separate falloffs in extratex elements for the materials that I want control of. But the falloff fresnel appearance differs from the vray reflection filter pass. It's also a bit if overkill calculating separate fresnels for my scene multiple times.
So I have control over my objects in comp with multimatte elements.
So I'm looking for a method of essentially gaining a reflection filter element but one that ignores any maps that I have plugged into my reflection slot.
And of course without having to re-render elements.
I tried using a falloff map in an extratex set to fresnel and with override material disabled. That didnt work.
I thought of creating separate falloffs in extratex elements for the materials that I want control of. But the falloff fresnel appearance differs from the vray reflection filter pass. It's also a bit if overkill calculating separate fresnels for my scene multiple times.
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