hey to all
a little question - i unwraped my model in max - exported to obj and imported in mudbox.
after editing my mesh and textures i exported normal maps from mudbox - now is the issue, i tried to load the normal map to vraynormal bump map and nothing happened the mesh stays clean with out any deformation
can some one put some light on this topic - what is the correct workflow with normal maps using vray .
thanks
Dan
a little question - i unwraped my model in max - exported to obj and imported in mudbox.
after editing my mesh and textures i exported normal maps from mudbox - now is the issue, i tried to load the normal map to vraynormal bump map and nothing happened the mesh stays clean with out any deformation
can some one put some light on this topic - what is the correct workflow with normal maps using vray .
thanks
Dan
Comment