Useing IR map for first bounce photons for 2nd bounce. I have seen in past posts that this might be caused by a max standard material or a max raytraced material. I have gone thru all my materials and and they are all vraymatl. Why is this occuring.
[img]www.collinscoopercarusi.com/images/26.jpg[/img]
[img]www.collinscoopercarusi.com/images/27.jpg[/img]
www.collinscoopercarusi.com/images/26.jpg
www.collinscoopercarusi.com/images/27.jpg
[img]www.collinscoopercarusi.com/images/26.jpg[/img]
[img]www.collinscoopercarusi.com/images/27.jpg[/img]
www.collinscoopercarusi.com/images/26.jpg
www.collinscoopercarusi.com/images/27.jpg
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