Hey there,
Because of all the LWF, I'm trying to code a script that is taking the current diffuse color (if it hasn't anything piped in the map slot) and creating a VrayColor Map that has that color duped in.
My goal is obviously avoiding all the color representation that the default color picker of max is doing and that can be avoid by a VrayColor map.
Something similar to the autogamma script that has been released in 2008 (http://www.scriptspot.com/3ds-max/plugins/autogamma) but that's using the colorcorrect plugin (which I hate) and which is doing it on everything when I would like to do it only on the color picker of max.
In a first step, I would use it only for the diffuse, but I would be keen to know if you guys are using it for reflect/refraction/fog color as well...
Anyone that has maxscript capabilities could help me out here?
Thanks
Stan
Because of all the LWF, I'm trying to code a script that is taking the current diffuse color (if it hasn't anything piped in the map slot) and creating a VrayColor Map that has that color duped in.
My goal is obviously avoiding all the color representation that the default color picker of max is doing and that can be avoid by a VrayColor map.
Something similar to the autogamma script that has been released in 2008 (http://www.scriptspot.com/3ds-max/plugins/autogamma) but that's using the colorcorrect plugin (which I hate) and which is doing it on everything when I would like to do it only on the color picker of max.
In a first step, I would use it only for the diffuse, but I would be keen to know if you guys are using it for reflect/refraction/fog color as well...
Anyone that has maxscript capabilities could help me out here?
Thanks
Stan
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