I am doing arch exterior scene and I am using plane with background picture to cast reflections on the windows. How can I setup the background plane so it's only casting reflections on the windows. There's alot of other reflective surfaces that don't need the background plane reflection.
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Reflection only visible to selected objects?
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Probably quicker and safer and more convenient to simply render a pass with your reflections in the glass, then comp them in in post.
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Originally posted by mcnamex View Posthow about applying the textures in vray light (plane/soft box) and include only this light reflection to affect the object selectively.
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