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Reflection only visible to selected objects?

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  • Dariusz Makowski (Dadal)
    replied
    Ohh that.... ok. Humh interesting. I wonder now what could we do with vrayDirt include/exclude list and textures humh...

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  • rikou
    replied
    Originally posted by mcnamex View Post
    how about applying the textures in vray light (plane/soft box) and include only this light reflection to affect the object selectively.
    a good tip in this particular case with 2.x !
    thx

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  • Svetlozar Draganov
    replied
    Ok here is one very simple example.
    I have a light with a texture at the bottom and with Affect Reflection only - then from the Exclude List I select to exclude Sphere001 object and in the final render the texture is visible only in the Sphere002 object.

    Click image for larger version

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  • Dariusz Makowski (Dadal)
    replied
    Originally posted by mcnamex View Post
    how about applying the textures in vray light (plane/soft box) and include only this light reflection to affect the object selectively.
    I know its english but I dont get it... well I do sort off.. example plz

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  • Svetlozar Draganov
    replied
    This is very interesting solution and it works very well according to my tests

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  • mcnamex
    replied
    how about applying the textures in vray light (plane/soft box) and include only this light reflection to affect the object selectively.

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  • alexyork
    replied
    Probably quicker and safer and more convenient to simply render a pass with your reflections in the glass, then comp them in in post.

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  • vermu
    replied
    Ok, thx for the reply. I'll try it with beta then.

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  • vlado
    replied
    This is possible with the trace sets feature in V-Ray 3.0 beta, but we don't have anything in V-Ray 2.x unfortunately (except rendering two passes, of course).

    Best regards,
    Vlado

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  • vermu
    started a topic Reflection only visible to selected objects?

    Reflection only visible to selected objects?

    I am doing arch exterior scene and I am using plane with background picture to cast reflections on the windows. How can I setup the background plane so it's only casting reflections on the windows. There's alot of other reflective surfaces that don't need the background plane reflection.
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