Is there a way to get perspective match to work with vray ray camera?
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perspective match And vray camera
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Vlado, I already tried that. But when in convert the regular camera to a vary camera, the entire perspective changes and I am back to square one.
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Go to cameras view once matched.
Delete it,
"Create camera> from view"
Then convert that to vray cam loladmin@masteringcgi.com.au
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Not sure what you're lol'ing about, but that does not work as far as my tests show.
It has been a long standing issue with the vrayphyscam that it does not match either the existing standard cam or any perspective views (FOV that is).
I'm pretty sure Lele wrote his cam converter tools for that specific reason, and not because he was bored.
I think the main idea would be to have the physcam behave identically to the standard cam when using ctr-c. Preferably directly from a perspective view (would need some custom option in max), but at least after it was created in the scene and selected when pressing ctr-c.Signing out,
Christian
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Originally posted by danb4026 View PostVlado, I already tried that. But when in convert the regular camera to a vary camera, the entire perspective changes and I am back to square one.
I'm pretty sure Lele wrote his cam converter tools for that specific reason, and not because he was bored.
Best regards,
VladoI only act like I know everything, Rogers.
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I think that´s just the way it´s supposed to works. We´re still on 2014SP 1. On a quick look over the readmes of SP 2 and 3
there wasn´t anything fixed regarding the camera match utility but I might be wrong.
Vlado. Create a Free Standard Camera, select perspective Match from the Utility panels, activate "show vanishing lines" and drag those around a little.
Attached is an (extreme)example of how a camera can look when using this utility.
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I'd be interested to know whether the Max to V-Ray camera conversion on here works for everyone?
http://www.scriptspot.com/3ds-max/sc...camera-managerDan Brew
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Ah. That's what you use that parameter for
I never really understood what it was for.
Could maybe this parameter be on by default?
Any thoughts on how/if we could get max to create a vrayphyscam as default instead of a standard cam when pressing ctr-c? Could it be included in the vray ui-default theme?Signing out,
Christian
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Originally posted by trixian View PostCould maybe this parameter be on by default?
Any thoughts on how/if we could get max to create a vrayphyscam as default instead of a standard cam when pressing ctr-c?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by trixian View PostAny thoughts on how/if we could get max to create a vrayphyscam as default instead of a standard cam when pressing ctr-c? Could it be included in the vray ui-default theme?
It basically creates a standard camera from the viewport, then creates a vray camera from the standard camera, then deletes the standard camera. A bit clunky but it works.
Dean
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Sorry for being a bit offtopic here but in regard to the last 3 post.
Isn't it usually enough enough to create a vray cam (position doesn't matter). Have the perspective view to be your active window (yellowish border) select the vray cam and press ctrl c. After that the vray cam should be aligned to your perspective view. No need for a max standard cam.
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