Hi,
Looking at the way I work I've decided that I need to make a few changes to my workflow, first a bit of background.
I was a long time Brazil user and switched over to Vray at the begining of the year, I didn't have a lot of time to fully experiment with Vray, I got things working as best as possible and pressed on, probably did a lot of things sub-optimally.
Now I have the time to properly sort things out, find the best settings for my needs and create a material library etc. First of all I have a few questions and if anyone could chime in with a few tips that would be much appreciated.
I work mostly on offshore oil rigs and industrial plant, so 99% of my work will be exterior renders. I have set up a LWF and I've happy with that. I also use a bit of Afterburn and FumeFX
1. System Unit
Most of the oil platforms I work on are pretty big (100m x 70m x 100m tall) When I started using VRay I was getting 'scene too big' messages, everything rendered OK but I always had a few problems getting Afterburn to render decent looking smoke so I had to scale my model down 10% which causes problems if I want to enter dimensions directly into max. I work with metric units most of the time.
What System Unit would you reccomend I set my scenes to?
2. Lighting
Well big subject. What would be the best way to light my exteriors. I've tried using an HDR + a max directional light and it looks OK. I also had a go with the Vray sunlight system and played around with exposure etc, all this was new to me. Render speed is quite important as I have to produce animations rather than still images.
Which would be the best way approch my lighting?
3. Sampling
This is where I got very confused, I've settled on what I think is a method that works for me. Adaptive DMC (2,4). Indirect Illumination on, default settings, Irradiance map set to Medium-animation preset. I must admit I find all the different settings a bit overwhelming.
Are these the best settings or can I make any improvements?
4. Materials
I've read through Grant Warwick's materials thread and I must admit they look great. However most of the materials I use are viewed from a fair distance and these are probably overkill for me, I would just need a load of dull paint work and a couple of bare metals (for exhaust ducts etc). In brazil/scanline I just used to adjust the curve in the specular hilights to get a slight sheen on things, what's the best was to achieve this in Vray? (reflection with glossiness?).
Regarding LWF, should I use VRayColor instead of just a plain colour setting?
5. The sea
I have to do a lot of sea, what would be the best way to approach this? A large tesselated plane with a displace modifier or a flat plane with displacement? I would also like to add a little atmosphere at the horizon to help blend the join to a sky image, what the best way of doing this?
I'm not after a set of answers that I can just plug into Max/VRay, I really want to try and understand what's going on so that when I tweak things I know what I'm doing.
Thanks in advance.
Garry Clarke
Looking at the way I work I've decided that I need to make a few changes to my workflow, first a bit of background.
I was a long time Brazil user and switched over to Vray at the begining of the year, I didn't have a lot of time to fully experiment with Vray, I got things working as best as possible and pressed on, probably did a lot of things sub-optimally.
Now I have the time to properly sort things out, find the best settings for my needs and create a material library etc. First of all I have a few questions and if anyone could chime in with a few tips that would be much appreciated.
I work mostly on offshore oil rigs and industrial plant, so 99% of my work will be exterior renders. I have set up a LWF and I've happy with that. I also use a bit of Afterburn and FumeFX
1. System Unit
Most of the oil platforms I work on are pretty big (100m x 70m x 100m tall) When I started using VRay I was getting 'scene too big' messages, everything rendered OK but I always had a few problems getting Afterburn to render decent looking smoke so I had to scale my model down 10% which causes problems if I want to enter dimensions directly into max. I work with metric units most of the time.
What System Unit would you reccomend I set my scenes to?
2. Lighting
Well big subject. What would be the best way to light my exteriors. I've tried using an HDR + a max directional light and it looks OK. I also had a go with the Vray sunlight system and played around with exposure etc, all this was new to me. Render speed is quite important as I have to produce animations rather than still images.
Which would be the best way approch my lighting?
3. Sampling
This is where I got very confused, I've settled on what I think is a method that works for me. Adaptive DMC (2,4). Indirect Illumination on, default settings, Irradiance map set to Medium-animation preset. I must admit I find all the different settings a bit overwhelming.
Are these the best settings or can I make any improvements?
4. Materials
I've read through Grant Warwick's materials thread and I must admit they look great. However most of the materials I use are viewed from a fair distance and these are probably overkill for me, I would just need a load of dull paint work and a couple of bare metals (for exhaust ducts etc). In brazil/scanline I just used to adjust the curve in the specular hilights to get a slight sheen on things, what's the best was to achieve this in Vray? (reflection with glossiness?).
Regarding LWF, should I use VRayColor instead of just a plain colour setting?
5. The sea
I have to do a lot of sea, what would be the best way to approach this? A large tesselated plane with a displace modifier or a flat plane with displacement? I would also like to add a little atmosphere at the horizon to help blend the join to a sky image, what the best way of doing this?
I'm not after a set of answers that I can just plug into Max/VRay, I really want to try and understand what's going on so that when I tweak things I know what I'm doing.
Thanks in advance.
Garry Clarke
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