Usually, I adjust only the Reflection glossiness value to change how soft/blurry my reflections are. I wondered when people use the Hilight glossiness?
Can/should it be used to 'fake' blurry reflections whilst keeping the Reflection glossiness close to 1.0 (and hence rendering will be cleaner and quicker and require fewer subdivs)?
Can/should it be used to 'fake' blurry reflections whilst keeping the Reflection glossiness close to 1.0 (and hence rendering will be cleaner and quicker and require fewer subdivs)?
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