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  • Glass tile

    I need to recreate this glass/glazed #9 tile. I have tried almost everything. but I'm not nailing it. Other than manually placing 100's of tiles, do you have any ideas? It needs to cover a large area. I might just render out white glazed tile and cut/past glass tiles in post. A large bitmap would be awesome!

    Click image for larger version

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    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    Bercontile with multitexture. Does it in 2 seconds randomly over as large area as you want

    I used the same thing to tile a round column with 5 different mosaics randomly
    (it also autorotates your maps so nothing "repeats")
    Kind Regards,
    Morne

    Comment


    • #3
      I tried multitexture, but the scale was so small; the glass didn't look correct. I'll look into the Bercontile part.
      Last edited by glorybound; 29-11-2013, 05:32 PM.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

      Comment


      • #4
        I had a look, and I do own crossmap and wall&tile, but it does exactly what multitexture is doing. I created a wall using the multifloor generator, and I am using a multitexture. Everything looks good, except for the random glass tiles.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #5
          use bercon tile
          set it to stretcher
          set your size of your tile (this looks like about 20mmX20mm or 25mm errrr about 1 inch by 1 inch?) sorry dont have calc handy and tired- its 03:14 AM here

          ok set edge width and height (the grouting) to maybe 5mm
          soften (none)
          round radius 0
          round corners unticked
          color1 stick in multitexture. In multitexture select your 2 different tiles (the clear one and the opague one) if you have 2 or 3 variations of each it works even better
          then in multitexture set it to bercontile

          go one level up so you back in bercontile
          enable tile mapping and set it to UV fit
          set random rotate to 90
          tick random flip x and y

          stick on mapscaler on your object or UV with realworld scale
          done
          Kind Regards,
          Morne

          Comment


          • #6
            I will try it, thx
            Originally posted by Morne View Post
            use bercon tile
            set it to stretcher
            set your size of your tile (this looks like about 20mmX20mm or 25mm errrr about 1 inch by 1 inch?) sorry dont have calc handy and tired- its 03:14 AM here

            ok set edge width and height (the grouting) to maybe 5mm
            soften (none)
            round radius 0
            round corners unticked
            color1 stick in multitexture. In multitexture select your 2 different tiles (the clear one and the opague one) if you have 2 or 3 variations of each it works even better
            then in multitexture set it to bercontile

            go one level up so you back in bercontile
            enable tile mapping and set it to UV fit
            set random rotate to 90
            tick random flip x and y

            stick on mapscaler on your object or UV with realworld scale
            done
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #7
              I am trying your method now. Do you drop the same map in a displacement modifier?
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

              Comment


              • #8
                except the displacement version shouldnt have a multitexture on it, just the bercon tile
                but for that angle and that far away you should be able to get away with a bump?
                Kind Regards,
                Morne

                Comment


                • #9
                  I personally would just use floor generator script to generate the tiles (can also add some minor tilt/rotation per tile too) and then use the material by element modifier to alternate between different materials on the tiles at random.
                  Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                  www.robertslimbrick.com

                  Cache nothing. Brute force everything.

                  Comment

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