I was able to give the new 'Divide Shading Samples' checkbox a test drive yesterday, and I've gotta say that I'm very thankful to now have the option to control my sampling using either method.
I'm finding it effective to begin by setting all my local secondary subdivs to 1 across the board, tune the AA subdivs to what's needed to properly resolve geo/textures/dof/moblur, and then systematically increase my local secondary subdivs as needed to eliminate noise in those specific aspects while keeping render times at a minimum. I definitely feel more in control of my scene, and like I said - it definitely feels good to have the option available.
I've added its functionality to the DMC Calculator as well for anyone interested.
I'm finding it effective to begin by setting all my local secondary subdivs to 1 across the board, tune the AA subdivs to what's needed to properly resolve geo/textures/dof/moblur, and then systematically increase my local secondary subdivs as needed to eliminate noise in those specific aspects while keeping render times at a minimum. I definitely feel more in control of my scene, and like I said - it definitely feels good to have the option available.
I've added its functionality to the DMC Calculator as well for anyone interested.
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