Hey VRay-ers,
I had an idea today and I wanted to see if there was any interest in me pursuing it. I made a quick mockup for the script's interface and wanted feedback.
The idea is simple: with the material editor open you use the script to do common tweaks for the selected material, watching it update in real-time on the shaderball.
I'm pretty sure the buttons are self-explanatory, but if you wanted to increase how much reflectivity the object has (ie. pull the Reflective color closer to white), you could do it quickly by just pressing a button "+Ref" or decrease it with "-Ref". I wanted the UI to be clean and new-user friendly as well. We do a lot of precision color work at Teague where small tweaks like warming a gray up or adding a touch of cyan is a daily task, so you'll find simple controls for doing that.
It'll have advanced customisable options for setting the increments the script uses to increase values independently of others, so you could have the "+-Ref" buttons increase it by a small magnitude, and the blurring options a large magnitude if you like.
I am not after advanced controls on materials that are very sparingly used ("Reflect on backside", "Max Depth", etc). Because I don't want to re-create the material editor in full. I just want to give everyone a simple way to navigate and interact with their materials for 90% of their use-cases.
Is this a good idea? Would anyone be interested in using something like this?
If Yes, what additional functionality would you like to see?
If No, what would keep you from using this for 90% of your material tweaks?
Did I miss something you use or do a lot to materials? Let me know.
Thanks for your input,
Colin
I had an idea today and I wanted to see if there was any interest in me pursuing it. I made a quick mockup for the script's interface and wanted feedback.
The idea is simple: with the material editor open you use the script to do common tweaks for the selected material, watching it update in real-time on the shaderball.
I'm pretty sure the buttons are self-explanatory, but if you wanted to increase how much reflectivity the object has (ie. pull the Reflective color closer to white), you could do it quickly by just pressing a button "+Ref" or decrease it with "-Ref". I wanted the UI to be clean and new-user friendly as well. We do a lot of precision color work at Teague where small tweaks like warming a gray up or adding a touch of cyan is a daily task, so you'll find simple controls for doing that.
It'll have advanced customisable options for setting the increments the script uses to increase values independently of others, so you could have the "+-Ref" buttons increase it by a small magnitude, and the blurring options a large magnitude if you like.
I am not after advanced controls on materials that are very sparingly used ("Reflect on backside", "Max Depth", etc). Because I don't want to re-create the material editor in full. I just want to give everyone a simple way to navigate and interact with their materials for 90% of their use-cases.
Is this a good idea? Would anyone be interested in using something like this?
If Yes, what additional functionality would you like to see?
If No, what would keep you from using this for 90% of your material tweaks?
Did I miss something you use or do a lot to materials? Let me know.
Thanks for your input,
Colin
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