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Noise in Matte
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My light samples are 150 at the moment.
To smooth the shadow I pushed it to 700
At 700 its not feasible to render the scene.
My render settings are
ADMC 1/15 (its at 15 because I was getting some aa issues on the geometry)
Adaptive amount .85
Noise thresh .01
Min samples 8
Light subdvis 150
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I think I know what you mean.
1 Render car no ground. normal render settings.
2 render matte car with ground. High samples for the shadows.
3 comp it all.
I remember in mentalray there's a light portal thing that adds extra samples....
Thanks for the tip.
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Originally posted by nomads View PostHi,
I have noise in my shadows of my matte object. I don't know how to remove them. [ATTACH=CONFIG]17801[/ATTACH]
I am using a matte because I will be comping in a different background.
The scene is lit with a HDRI light. Raising the light samples makes no difference to these shadows.
Any tips?
Thank you very much in advance.
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Hi Svetlozar,
Thanks for looking in to it. http://we.tl/IYlUokkdFb
In my scene I put the AA samples up quite high to 1/15 because I was getting some noise on geometry edges.
I have actually now rendered the scene. I tried matting out the cars and doing the shadows separately but I got nasty fringing in the comp. In the end I made the cars invisible to camera and rendered all the shadows using different render settings. In the comp I also gave my shadow layer %1 blur.
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Thanks for the scene nomads
First I would like to point out that Max Subdivisions = 15 in AA settings you've specified are never fired cause the Color Threshold value = 0.01 is too high , so most of the pixels are sampled with 1 , 2 probably up to 5/6 subdivisions and only a very few pixels are sampled with 15 subdivisions. This could be clearly seen in SampleRate render element - as you can see it is mostly in blue which indicates Min-Samples are used , Red color means Max Samples are used.
Images Scale(400%)
Here is how the RBG pass looks like with unchanged settings:
As you probably know DomeLight usually produce a lot of noise and it requires a lot of Subdivisions in order to clear that noise - in case that HDRI image with great difference in values is used noise levels are even higher. HDRI image you've used have a lot of very dark and bright spots which makes it difficult for sampling - more samples will be needed in order to produce smooth result.
I managed to clear a lot of that noise by reducing the Noise Threshold to 0.003 value into DMC Sample settings. AA samples are decreased to 1/10 and DomeLight Subdivisions to 100.
With that value of the Color Threshold (Noise Threshold) Vray fires more rays per pixel and the result is better - here is how SampleRate element looks right now:
You can decrease this value even more or increase DomeLight subdivisions to improve image even more but you should have in mind that the render time will increase even more.
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Originally posted by svetlozar_draganov View PostThanks for the scene nomads
First I would like to point out that Max Subdivisions = 15 in AA settings you've specified are never fired cause the Color Threshold value = 0.01 is too high , so most of the pixels are sampled with 1 , 2 probably up to 5/6 subdivisions and only a very few pixels are sampled with 15 subdivisions. This could be clearly seen in SampleRate render element - as you can see it is mostly in blue which indicates Min-Samples are used , Red color means Max Samples are used.
Images Scale(400%)
[ATTACH=CONFIG]17923[/ATTACH]
Here is how the RBG pass looks like with unchanged settings:
[ATTACH=CONFIG]17924[/ATTACH]
As you probably know DomeLight usually produce a lot of noise and it requires a lot of Subdivisions in order to clear that noise - in case that HDRI image with great difference in values is used noise levels are even higher. HDRI image you've used have a lot of very dark and bright spots which makes it difficult for sampling - more samples will be needed in order to produce smooth result.
I managed to clear a lot of that noise by reducing the Noise Threshold to 0.003 value into DMC Sample settings. AA samples are decreased to 1/10 and DomeLight Subdivisions to 100.
[ATTACH=CONFIG]17925[/ATTACH]
With that value of the Color Threshold (Noise Threshold) Vray fires more rays per pixel and the result is better - here is how SampleRate element looks right now:
[ATTACH=CONFIG]17926[/ATTACH]
You can decrease this value even more or increase DomeLight subdivisions to improve image even more but you should have in mind that the render time will increase even more.
Correct me if I'm wrong but isnt that incorrect? You are using AA to clean up noise that come out from light. Should he not tweakd DMC settings treshold lower or adaptive amount so that more samples get fired by Dome light ? This way his AA should stay low and dome light should render cleaner?
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Originally posted by nomads View PostThanks so much for you time on this. This is very confusing.
What does the VRayDampleRate render element display?
Is it the maximum and minimum combined samples form the image sampler and secondary subdivs?
in short, blue means min samples taken red means max samples taken. In your case, its not firing enough samples to clean as svetlozar pointed out.
There is two ways to solve your problem, one to add more samples to lights, which you did but it does not entirely solve the issue and this is due to the fact that dmc sampler actually takes over some of those samples and throws them away. So as svetlozar pointed out again, you must lower the noise value, in your case 0.01 is too low.
What I would suggest is to set your light to something like 16 subdivs, set your adaptive threshold to 0.9 and noise threshold to 0.005 or lower. By not giving the light many samples, you will force dmc sampler to do more work, but its ok in this particular scene.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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