Btw I had a look at your scene. So one of the causes of the noise could also be hdr. It had very detailed and contrasted white/black lines that would result it extra noise. I would not suggest to make the texture resolution very high for the lighting dome, instead keep it low and possibly blur the hdr so it contains less sharp detail, less detail less work for the sampling.
For the method I described. If you try it, and look at sample rate element you will see the shadow area below the car is red. This means that there is not enough samples there, where it exceeded the maximum, but more samples were required to create a clean look. I then had to raise the samples to 2/48 at noise 1.0 / 0.002, and got a very clean result but this would probably be quite slow, so you should find a balance
For the method I described. If you try it, and look at sample rate element you will see the shadow area below the car is red. This means that there is not enough samples there, where it exceeded the maximum, but more samples were required to create a clean look. I then had to raise the samples to 2/48 at noise 1.0 / 0.002, and got a very clean result but this would probably be quite slow, so you should find a balance
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