Can anyone from ChaosGroup or the public answer this? I've been waiting for a simple solution for years to creating clouds in 3D Max and Vray but the only ones that really exist are:
VRayEnvironmentFog - But it's very complex to get a good realistic cloud system generated and can take hours or even days trying to get something to look decent.
Ozone or Vue by EOn Software - Looks great, but appears to not be very friendly when using custom gamma or linear workflow and really effects lighting on your scene. Especially if you have interiors involved. Is this still an issue?
HDRIs - Obviously as real as it gets, but some cases animated clouds, flying through clouds, or passing clouds is desired but can't be achieved using this method.
Phoenix FD or FumeFX - Not designed for clouds, but can sometimes create really nice dynamic clouds at the cost of really high render times. Personally I think Phoenix FD should have a cloud system added on like they added Ocean and Water.
Sky Maps - Last resort if nothing else is available, but it's not as good a HDRI.
Am I missing anything that's new or better for creating clouds with VRay? It's 2014 and it appears clouds is still an issue for 3D Max and Vray. I know Maya has a quick simple cloud option in the Visor section. Nice looking clouds in like 3 clicks and a spline. Why can't Max have something like this? Any suggestions?
VRayEnvironmentFog - But it's very complex to get a good realistic cloud system generated and can take hours or even days trying to get something to look decent.
Ozone or Vue by EOn Software - Looks great, but appears to not be very friendly when using custom gamma or linear workflow and really effects lighting on your scene. Especially if you have interiors involved. Is this still an issue?
HDRIs - Obviously as real as it gets, but some cases animated clouds, flying through clouds, or passing clouds is desired but can't be achieved using this method.
Phoenix FD or FumeFX - Not designed for clouds, but can sometimes create really nice dynamic clouds at the cost of really high render times. Personally I think Phoenix FD should have a cloud system added on like they added Ocean and Water.
Sky Maps - Last resort if nothing else is available, but it's not as good a HDRI.
Am I missing anything that's new or better for creating clouds with VRay? It's 2014 and it appears clouds is still an issue for 3D Max and Vray. I know Maya has a quick simple cloud option in the Visor section. Nice looking clouds in like 3 clicks and a spline. Why can't Max have something like this? Any suggestions?
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