Can anyone explain the logic behind how the real world map size works with bercon tile?
Say I have a 100m square plane and I want a 4x4 stacked tile arrangement.
A RWMS UVW map modifier is applied to geo.
Bercon tile mapping is set to 100mx100m.
In order to get the desired 4x4 tiling I need to set my tile width/height to 25cm.
It doesn't make sense to me. I can leave the Mapping at default, but what happens if I want to tile the overall map?
Say I have a 100m square plane and I want a 4x4 stacked tile arrangement.
A RWMS UVW map modifier is applied to geo.
Bercon tile mapping is set to 100mx100m.
In order to get the desired 4x4 tiling I need to set my tile width/height to 25cm.
It doesn't make sense to me. I can leave the Mapping at default, but what happens if I want to tile the overall map?
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