Hi,
is there any way to keep Vray proxies, or even entire scene geometry in the memory between renders? I have a few high poly proxies, that are being stored on a network drive so all render slaves can access it when needed. While LAN is quite fast, it is still not nearly fast as local drive so every time i do a test render, it takes about 20 seconds for proxy geometry to load from network drive. And as i do shading and lighting, i do a lot of test renders, so this eats a lot of time. Mental Ray has something called Geometry cache, so i really believe Vray has something like that as well.
is there any way to keep Vray proxies, or even entire scene geometry in the memory between renders? I have a few high poly proxies, that are being stored on a network drive so all render slaves can access it when needed. While LAN is quite fast, it is still not nearly fast as local drive so every time i do a test render, it takes about 20 seconds for proxy geometry to load from network drive. And as i do shading and lighting, i do a lot of test renders, so this eats a lot of time. Mental Ray has something called Geometry cache, so i really believe Vray has something like that as well.
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