Hello:
I want to use VRay to simulate natural light conditions in a real-life environment, inside a building. The plan is:
-To measure real light conditions in a open-space with a Sekonic 478D light meter, in sun (direct) and shadow (indirect).
-To create a similar open-space in 3ds, with a VRaySun/Sky and a VRayLightMeter.
-Configure the VRaySun with the same coordinates, date, time that the real measures.
-Calibrate the VRaySun intensity multiplier so that the VRayLightMeter gets the same values than the Sekonic.
-Use this configuration to run the renders inside the building, adjusting the VRayPhisicalCamera exposition according to the values of other VRayLightMeters placed inside the building.
Do you think this is gonna work? Is the VRayLightMeter precise enough?
In the renders parameters, I usually need to configure the primary bounce multiplier higher than 1, and color mapping in HSV exponential. This is going to be taken in consideration in the VRayLightMeter?
Thanks!
I want to use VRay to simulate natural light conditions in a real-life environment, inside a building. The plan is:
-To measure real light conditions in a open-space with a Sekonic 478D light meter, in sun (direct) and shadow (indirect).
-To create a similar open-space in 3ds, with a VRaySun/Sky and a VRayLightMeter.
-Configure the VRaySun with the same coordinates, date, time that the real measures.
-Calibrate the VRaySun intensity multiplier so that the VRayLightMeter gets the same values than the Sekonic.
-Use this configuration to run the renders inside the building, adjusting the VRayPhisicalCamera exposition according to the values of other VRayLightMeters placed inside the building.
Do you think this is gonna work? Is the VRayLightMeter precise enough?
In the renders parameters, I usually need to configure the primary bounce multiplier higher than 1, and color mapping in HSV exponential. This is going to be taken in consideration in the VRayLightMeter?
Thanks!
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