hey all,
I started to play around w/ volumetric lights and vray earlier and I noticed a few limitations that i was wondering if any of you would know how to overcome....
first I tried standard volumentrics w/ spots and I noticed in both max and vray the only work correctry w/ shadowMap shadows.....w/ vray shadows the volumetrics won't even appear....let alone cast shadows correctly.. ....was wondering if any of you found a solution around this...where one could use max volumetrics w/ vray and lights w/ vray shadows and still cast correct shadows (i.e. light not going straight through an object when a volumetric effect is attached to it)
then I tried Scatter VL (J Bug posted a lnk to it a while back: http://www.afterworks.com/SVLFirst.htm)
and I had a little more luck w/ it in the sense that the volumetric worked w/ vray (you can see it) even with vray shadows for the volumetric light, but it still didn't cast shadows correctly (light/volumetric was still going through solid objects) when the light had vrayShadws......it only worked well when the light had shadowMap shadows....
is there a way to use lights w/ vray and vrayShadows WITH volumetrics and have it work correctly??? (meaning displaying the volume and shadows from solid objects)
thanks in advance!!!
paul.
EDIT: I guess vray does work w/ max volumetrics as long as the light still has shadowMap shadows....
I started to play around w/ volumetric lights and vray earlier and I noticed a few limitations that i was wondering if any of you would know how to overcome....
first I tried standard volumentrics w/ spots and I noticed in both max and vray the only work correctry w/ shadowMap shadows.....w/ vray shadows the volumetrics won't even appear....let alone cast shadows correctly.. ....was wondering if any of you found a solution around this...where one could use max volumetrics w/ vray and lights w/ vray shadows and still cast correct shadows (i.e. light not going straight through an object when a volumetric effect is attached to it)
then I tried Scatter VL (J Bug posted a lnk to it a while back: http://www.afterworks.com/SVLFirst.htm)
and I had a little more luck w/ it in the sense that the volumetric worked w/ vray (you can see it) even with vray shadows for the volumetric light, but it still didn't cast shadows correctly (light/volumetric was still going through solid objects) when the light had vrayShadws......it only worked well when the light had shadowMap shadows....
is there a way to use lights w/ vray and vrayShadows WITH volumetrics and have it work correctly??? (meaning displaying the volume and shadows from solid objects)
thanks in advance!!!
paul.
EDIT: I guess vray does work w/ max volumetrics as long as the light still has shadowMap shadows....
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