Hey all. Hoping someone can answer a question I have. Tonight while tinkering with Zbrush 2.0 and it's ability to generate displacement maps, I discovered (thanks to another Vray user) that Vray doesn't see middle grey as a zero displacement value with darker values being negative displacement and lighter ones being positive displacement. This is the type of displacement map that Zbrush outputs, and I'm curious if later versions of Vray will switch to this method, or at least add it as an option in the modifier to calculate displacement this way. The way Vray does it doesn't really make sense to me, limiting it to only positive or negative values but not both. Thanks in advance!
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Negative & positive displacement?
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If for instance you displacement value is 2.. and you have a displacement map that runs from black to white.. the Shift value will allow you to 'place' where the ZeroPoint is on the displacement.. If you wanted it to work out that the middle grey would be the 0 point, you would only need to have your shift value set to -(displacement/2)
it gives you twice as much bitmap accuracy for the instances where you are only displacing in 1 direction.. (0 to 255, as opposed to 128 to 255), and still allows you to go both ways.
Now there are some issues with displacement, negative shift, and smoothing.. but haven't tracked them down enough to make a bugreportDave Buchhofer. // Vsaiwrk
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Re: Negative & positive displacement?
You can also do that via the map's Output Settings - if the map doesnt
have an output rollout built in, nest it into an Output Map. If you set the
RGB Offset spinner to -0.5, this will shift the whole displacement halfway...
Best regards,
VladoI only act like I know everything, Rogers.
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