Hi guys,
At the moment on vray 2, I assign multimattes for objects that will usually need some tweaks (wood etc), this gives me a render element with a red/green/blue channel to work with in Ps/Ae as a mask.
Is this something that render masks in vray 3 can do? (output the mask as a separate element on render), or is it just for iterative changes in the vfb? Or is it just best sticking with the Multimattes?
Thanks
-jaime
At the moment on vray 2, I assign multimattes for objects that will usually need some tweaks (wood etc), this gives me a render element with a red/green/blue channel to work with in Ps/Ae as a mask.
Is this something that render masks in vray 3 can do? (output the mask as a separate element on render), or is it just for iterative changes in the vfb? Or is it just best sticking with the Multimattes?
Thanks
-jaime
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