Hello
what has been fixed in the version 3.003? the crashing vraymat editor perhaps?
thank you for any info in advance.
EDIT: got it... in the changelog.txt
if someone wants to know before install:
Render mask: Improved performance with threads number scaling;
(*) Fixed slower rendering of scenes with dynamic meshes on many-core machines compared to V-Ray 2.4;
(*) Fixed updating of texmap buttons on some V-Ray texmaps when connecting them in slate material editor;
(*) Fixed crash when rendering with 3ds Max frame buffer, V-Ray Stereoscopic's "Adjust resolution" enabled and DR;
(*) Fixed crash with the "Previous render" option in the render settings when render elements were enabled;
(*) Fixed issue where the "Check for missing maps" option was breaking the animation export for particle systems;
(*) Fixed NaN pixels in certain cases when a 3ds Max Bitmap is used as a spherical environment;
(*) Fixed long irradiance map calculation times in specific cases with matte objects and "Retrace" light cache option enabled;
(*) VRayUserColor/VRayUserScalar: User properties for standalone plugin were not read correctly;
(*) VRayVrmatMtl: Fixed crash in the VRMat editor in certain builds when previewing materials in the editor;
(*) VRayLightMtl: A helper meshlight was not created in the same layer as the object's when "Direct illumination" was on;
(*) VRayObjectSelect: Fixed displaying of include/exclude lists editor on vrayVFB check/uncheck;
(*) V-Ray RT: Fixed issue where rendering particle systems was breaking the rendering of motion blur;
(*) V-Ray RT: VRayHDRI was not working as bump map;
(*) V-Ray RT GPU: Fixed crash in V-Ray standalone when moving dynamic geometry with motion enabled;
(*) V-Ray RT GPU: Fixed artifacts in area lights;
what has been fixed in the version 3.003? the crashing vraymat editor perhaps?
thank you for any info in advance.
EDIT: got it... in the changelog.txt
if someone wants to know before install:
Render mask: Improved performance with threads number scaling;
(*) Fixed slower rendering of scenes with dynamic meshes on many-core machines compared to V-Ray 2.4;
(*) Fixed updating of texmap buttons on some V-Ray texmaps when connecting them in slate material editor;
(*) Fixed crash when rendering with 3ds Max frame buffer, V-Ray Stereoscopic's "Adjust resolution" enabled and DR;
(*) Fixed crash with the "Previous render" option in the render settings when render elements were enabled;
(*) Fixed issue where the "Check for missing maps" option was breaking the animation export for particle systems;
(*) Fixed NaN pixels in certain cases when a 3ds Max Bitmap is used as a spherical environment;
(*) Fixed long irradiance map calculation times in specific cases with matte objects and "Retrace" light cache option enabled;
(*) VRayUserColor/VRayUserScalar: User properties for standalone plugin were not read correctly;
(*) VRayVrmatMtl: Fixed crash in the VRMat editor in certain builds when previewing materials in the editor;
(*) VRayLightMtl: A helper meshlight was not created in the same layer as the object's when "Direct illumination" was on;
(*) VRayObjectSelect: Fixed displaying of include/exclude lists editor on vrayVFB check/uncheck;
(*) V-Ray RT: Fixed issue where rendering particle systems was breaking the rendering of motion blur;
(*) V-Ray RT: VRayHDRI was not working as bump map;
(*) V-Ray RT GPU: Fixed crash in V-Ray standalone when moving dynamic geometry with motion enabled;
(*) V-Ray RT GPU: Fixed artifacts in area lights;
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