I am trying to render with both full V-Ray and RT and noticing that while I have 48 cores, only 28 of them are being used for rendering. Is this limit built into the V-Ray software?
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Vlado,
Here is what I believe to be the applicable section of the log file:
[2014/Feb/24|10:37:13] Sampling displacement maps.
[2014/Feb/24|10:37:13] Updating render lights
[2014/Feb/24|10:37:13] Setting up 48 thread(s)
[2014/Feb/24|10:37:13] Threads completed
[2014/Feb/24|10:37:13] Setting up 48 thread(s)
[2014/Feb/24|10:37:13] Threads completed
[2014/Feb/24|10:37:13] Updating atmospheric effects.
[2014/Feb/24|10:37:13] Updating render effects.
[2014/Feb/24|10:37:13] Scene setup: 19.8 s
[2014/Feb/24|10:37:13] Compiling render instances geometry.
[2014/Feb/24|10:37:15] Compiling lights geometry.
[2014/Feb/24|10:37:15] Preparing ray server.
[2014/Feb/24|10:37:15] Creating and initializing 48 thread(s).
This is the log I got after a rendering this morning that again only used 28 cores.
Mental Ray is using the same 28 cores.
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I'm not entirely sure about this, but I think the Pro version has a limit of 32 cores per application, whereas the Server version can go up to 64. But as I said, I'm not sure. Is there any application that is able to use the full 48 cores?
Best regards,
VladoI only act like I know everything, Rogers.
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From what I can find on the Microsoft site, it seems like it should support 48 cores easily...
"PCs with multi-core processors:
Windows 7 was designed to work with today's multi-core processors. All 32-bit versions of Windows 7 can support up to 32 processor cores, while 64‑bit versions can support up to 256 processor cores.
PCs with multiple processors (CPUs):
Commercial servers, workstations, and other high-end PCs may have more than one physical processor. Windows 7 Professional, Enterprise, and Ultimate allow for two physical processors, providing the best performance on these computers. Windows 7Starter, Home Basic, and Home Premium will recognize only one physical processor."
I will try and test other software to see if it behaves the same.
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Originally posted by Rhys View PostPicked up answer in other thread , used renderers.current.system_numThreads=48 will that save for every season or will I have to redo it everytime?
Actually didn't work opps!
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