In the new help files i found the following "This tutorial focuses on the irradiance map to gain some speed. If you can afford longer render times, using a simpler approach like Brute force GI for primary rays, and Light cache for secondary rays might prove less complicated and faster to set up."
I now do wonder, in that case how is the lightcache set up? When set to single frame, doesn't that lead to flickering during the animation?
I now do wonder, in that case how is the lightcache set up? When set to single frame, doesn't that lead to flickering during the animation?
Comment