Does this 3dsmax 2014 feature work okay with vray 3? I have never used it before and I am about to tackle a very large project that I would love to break down into 15 - 20 separate scenes for ease of animating.
If i can xreference the textures then I place placeholder textures onto all objects before forking the project and then can work on those textures separately to each scene and have them automatically update texture wise in all the scenes.
about xref textures:
http://docs.autodesk.com/3DSMAX/16/E...ber=d30e492334
If i can xreference the textures then I place placeholder textures onto all objects before forking the project and then can work on those textures separately to each scene and have them automatically update texture wise in all the scenes.
about xref textures:
http://docs.autodesk.com/3DSMAX/16/E...ber=d30e492334
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