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  • Avarege viz render time ?

    Heya

    Something I wonder but what are your guys average render times?

    2000x2000 res +/-
    Interior
    Exterior + forest
    How many computers
    How many render elements

    Can any1 share theirs statistics?
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

  • #2
    my latest, the ELK fountain, rendered in 2 hours. I have 1 - i7 with 32Gb of RAM and 5 - i7's with 24Gb Ram. I use around 5 elements. The scene had about 2000 trees, 1000 bushes, and lots of displacement. It was a 3200 x 1600 render.
    Last edited by glorybound; 27-03-2014, 06:23 AM.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

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    • #3
      Ooooh I dont think there is an average
      At the one site I'm at we have 7 X i7 3930K 32GB ram (no overclocking) rendering with DR

      Interiors at 4K between 2.5 hours to 5 hours
      Exteriors with foliage etc at 4K around 1 to 4 hours
      20 Render Elements

      Its difficult to say I guess it depends on the type of projects and workflow
      Kind Regards,
      Morne

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      • #4
        It varies wildly,

        But interiors 2000x2000 maybe 20mins or so. Hour max for hi res.
        Exteriors, depends really

        12 render nodes - 336 buckets

        Not many elements.

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        • #5
          Lovely thanks for info ! I'm getting similar results. I was just wondering if I'm in good/back bracked as Viz for me newer was really that important subject only research.

          Thanks all for ur info, any more always welcome. Will be nice to know what awaits me in viz industry o.O
          CGI - Freelancer - Available for work

          www.dariuszmakowski.com - come and look

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          • #6
            5hours total on the day shot at 4k, if you include all the irmaps & fog passes. actual base render was 2 hours and as clean as you get.

            http://forums.chaosgroup.com/showthr...seum-courtyard

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            • #7
              Originally posted by cubiclegangster View Post
              5hours total on the day shot at 4k, if you include all the irmaps & fog passes. actual base render was 2 hours and as clean as you get.

              http://forums.chaosgroup.com/showthr...seum-courtyard
              How many machines? - do I even want to know?
              CGI - Freelancer - Available for work

              www.dariuszmakowski.com - come and look

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              • #8
                A single i7

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                • #9
                  Originally posted by cubiclegangster View Post
                  A single i7
                  And you just crashed my brain. Yea then if I'm getting 4h at 2k then I'm definitely doing something wrong Thanks for info
                  CGI - Freelancer - Available for work

                  www.dariuszmakowski.com - come and look

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                  • #10
                    The most important thing is reflection depth. change everything to one. if something has a glossiness of around .7/8 with objects visible in the reflection switch it to 2, and higher switch it to 3. glass is the only thing that needs to be higher (and if there's any amount of glass in my scenes i switch it off entirely and do it as a separate fully reflective pass to add back in post)
                    If you pre calc the irradiance map/LC with glossy effects switched off and reflection depth on 1 (sometimes i'll use the vmc to switch reflections off entirely) it'll speed it up to a ridiculous degree. I use most of that speed boost to increase the quality significantly though.

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                    • #11
                      good advice. I started turning reflection depth off on my trees and bushes, which is the only way to go.
                      Originally posted by cubiclegangster View Post
                      The most important thing is reflection depth. change everything to one. if something has a glossiness of around .7/8 with objects visible in the reflection switch it to 2, and higher switch it to 3. glass is the only thing that needs to be higher (and if there's any amount of glass in my scenes i switch it off entirely and do it as a separate fully reflective pass to add back in post)
                      If you pre calc the irradiance map/LC with glossy effects switched off and reflection depth on 1 (sometimes i'll use the vmc to switch reflections off entirely) it'll speed it up to a ridiculous degree. I use most of that speed boost to increase the quality significantly though.
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090 X2
                      • ​Windows 11 Pro

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                      • #12
                        I wouldn't switch it off completley, it's a big change to the look of the leaves because the ones at the top pick up the colors from the sky and it gives more variation in color throughout

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                        • #13
                          well, I mean I set it to 1.
                          Bobby Parker
                          www.bobby-parker.com
                          e-mail: info@bobby-parker.com
                          phone: 2188206812

                          My current hardware setup:
                          • Ryzen 9 5900x CPU
                          • 128gb Vengeance RGB Pro RAM
                          • NVIDIA GeForce RTX 4090 X2
                          • ​Windows 11 Pro

                          Comment


                          • #14
                            I turn off trace relfections all together on trees. Saves heaps of time. Will def try adjusting reflection depth and do some testing. Also interpolating the reflections of super blurry stuff like concrete and bluestone can be a big time saver. Im rendering out 5k in 3 hours on a dual xeon workstation and it's a super clean render.
                            James Burrell www.objektiv-j.com
                            Visit my Patreon patreon.com/JamesBurrell

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                            • #15
                              Originally posted by Pixelcon View Post
                              I turn off trace relfections all together on trees. Saves heaps of time. Will def try adjusting reflection depth and do some testing. Also interpolating the reflections of super blurry stuff like concrete and bluestone can be a big time saver. Im rendering out 5k in 3 hours on a dual xeon workstation and it's a super clean render.
                              I tend to use interpolation on tress and nature as I only need a variation in reflection rather than something accurate.
                              CGI - Freelancer - Available for work

                              www.dariuszmakowski.com - come and look

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