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How to animate bind/unbind

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  • How to animate bind/unbind

    Hi guys,
    I'm stuck on an animation project I'm playing with. I have a a complex mechanism of levers and they are all bind one to another. The goal is that they bring a certain object to its place and then leave it there and retract. So far I did not find a way for me to say an object is bound to another object until frame 1500, but then unbound further on. Hope someone knows how to solve this.
    thanks
    www.hrvojedesign.com

  • #2
    If it's not too complex you could create a dummy at the pivot, bind the object you move & leave in place to it, then scrub back, duplicate the dummy, bind the other object to the new dummy then animate that one retracting once it's finished the original animation.

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    • #3
      Or you can use constraints, which are designed for this kind of thing, they can have multiple targets and weight value between targets, so you can animate that weight from one to another.
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

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      • #4
        Thanks guys....I thought of doing something like cubicle said, but as I understand I would have to render that sequence and than unbind animate the rest and render again. I'll try constraints, I've been eyeing them for a while, will have to learn
        www.hrvojedesign.com

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        • #5
          Originally posted by Crayox13 View Post
          Thanks guys....I thought of doing something like cubicle said, but as I understand I would have to render that sequence and than unbind animate the rest and render again. I'll try constraints, I've been eyeing them for a while, will have to learn
          Try Link Constraint. It allows you to animate between being linked to the world (basically unbinded) and to whatever objects you need it binded to.

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