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Maxscript: access the current node that will be texture baked

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  • Maxscript: access the current node that will be texture baked

    Dear all,

    I know this is not directly Vray-related, but, does anybody know how to access the geometry node that is currently texture baked on the render farm via Maxscript? I want to access the node to run some prerender-scripts, for example disabling reflections on just this node for texturebaking without affecting the scene.

    Cheers

    Robert
    Robert

    Max, VRay, Fusion:

    https://www.youtube.com/watch?v=g5fSLrVzpxg
    https://www.youtube.com/watch?v=bpmJgTb_9Ro
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