Hi,
I've been studying the way vrmats are being created. Either by using the converter or by creating one from scratch in the dedicated vrmat creator. One difference I've noticed is the vrmat converter supports less texture-types than the vrmat creator. For instance, a falloff map doesn't get converted. When you create a new vrmat, falloff maps do get stored. Are there plans to extend the vrmat converter in any way?
Best
I've been studying the way vrmats are being created. Either by using the converter or by creating one from scratch in the dedicated vrmat creator. One difference I've noticed is the vrmat converter supports less texture-types than the vrmat creator. For instance, a falloff map doesn't get converted. When you create a new vrmat, falloff maps do get stored. Are there plans to extend the vrmat converter in any way?
Best
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