Hello,
I have a scene that can't be render to more than 2400*1800 due to "not enough memory".
Such memory error occur before the pass start to proceed, so it is the geometry that create the problems.
Turning off the buffer and rendering to file did not solve the problem.
No displacement are used.
What is the relation between geometry and render size and the impact on the Ram?
To be able to render such frame with a bigger size, what should be done?
Thanks
I have a scene that can't be render to more than 2400*1800 due to "not enough memory".
Such memory error occur before the pass start to proceed, so it is the geometry that create the problems.
Turning off the buffer and rendering to file did not solve the problem.
No displacement are used.
What is the relation between geometry and render size and the impact on the Ram?
To be able to render such frame with a bigger size, what should be done?
Thanks
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