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SSS2 prepass and GI.

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  • SSS2 prepass and GI.

    Hi,

    I just noticed that GI has no effect on a SSS2 material in pre-pass mode. Is that correct? It seems like GI is simulated in the prepass? That means we should always render a pass with SSS2 objects alone and deactivate GI for this pass.

    __________________________________________
    www.strob.net

    Explosion & smoke I did with PhoenixFD
    Little Antman
    See Iron Baby and other of my models on Turbosquid!
    Some RnD involving PhoenixFD

  • #2
    In order to include the GI in the illumination map used to approximate the subsurface scattering, you have to enable Scatter Gi option in the SSS2 material parameters.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Originally posted by jstrob View Post
      I just noticed that GI has no effect on a SSS2 material in pre-pass mode. Is that correct? It seems like GI is simulated in the prepass? That means we should always render a pass with SSS2 objects alone and deactivate GI for this pass.
      Are you using irradiance map for GI? If yes, what is the min/max rate? Also, what is the prepass rate of the sss2 material?

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        I always use brute force and light cache for animation. Prespass rate is zero. scatter GI is enabled in SSS2. So in that case that means we can turn off GI in the render settings for a pass containing only the SSS2 objects?

        __________________________________________
        www.strob.net

        Explosion & smoke I did with PhoenixFD
        Little Antman
        See Iron Baby and other of my models on Turbosquid!
        Some RnD involving PhoenixFD

        Comment


        • #5
          This seems like a bug. I'm working on a fix now and I should be able to get it to you as soon as I have it.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            In the meantime you could try the object-space method, which works fine and it should give very similar results (you might have to adjust the "samples per unit area"). Or you could turn off "scatter GI" - should also work fine.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment

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