I'm wondering if anyone has any tips for working out the max depth of reflections (or refractions for that matter) on vray materials? I assume that we should try to keep this figure as low as possible to increase render speed, but when we have panes of glass, through which we see other reflective surfaces (chrome taps, marble floors, shiny surfaces etc), I start to get confused with which materials the max depth figures need to be increased.
In my current scene, I am looking from outside a window, through to a 'posh' bathroom. The bathroom has polished marble walls, and on the wall is a chrome towel rail. Without the glass in the scene, everything looks OK with my max depth values of the marble and chrome set to around 3. When I put the glass in, the chrome towel rail goes black, and the reflections seem to disappear from the marble. Is it the max depth figures on the chrome and marble that need to be increased?
Is there any sort of utility that might help me out?
What workflow do you follow on these occasions? Do you just up all bounces to 20 in the global switches rollout (for example) and not worry too much about increased render time?
In my current scene, I am looking from outside a window, through to a 'posh' bathroom. The bathroom has polished marble walls, and on the wall is a chrome towel rail. Without the glass in the scene, everything looks OK with my max depth values of the marble and chrome set to around 3. When I put the glass in, the chrome towel rail goes black, and the reflections seem to disappear from the marble. Is it the max depth figures on the chrome and marble that need to be increased?
Is there any sort of utility that might help me out?
What workflow do you follow on these occasions? Do you just up all bounces to 20 in the global switches rollout (for example) and not worry too much about increased render time?
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