Hey guys am a bit curious, this might be a question for vlado or the team. I know we have vray dirt, and could get edge interaction maps based upon objects intersecting. I find it a bit of a workaround to get mates for edges on a single object. I was curious if there is anyway to have a shader that maybe creates a matte for how tight edges are with each other?? like in models the edges seem to have more edges around edges due to chamfer bevels etc. I was wondering if their could be a way to control a shader based upon how close edges are with each other or vertices same difference?? Thanks in advanced!
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Vraydirt Curious question????
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